As Dungeons and Dragons gears up for a challenging year with the release of the new 2024 Players Handbook, I’ve decided to take my usual approach: experience it firsthand rather than rely on videos and posts circulating online. This mindset stems from a hard-learned lesson—I once consumed every trailer and piece of content about a favorite movie, only to find the actual viewing experience spoiled by all the pre-release hype. Since then, I’ve avoided trailers like the plague, and I’m applying the same strategy to the D&D 2024 Player’s Handbook. I want to judge it for myself.
Despite still considering myself somewhat of a newbie in the D&D world (I’ve been playing since 2017), I feel confident enough in my grasp of the rules to dive into the new edition and see what’s changed—not just with classes and species, but with the game’s mechanics. Surprisingly, not much has shifted. They’ve added a few niche elements that might spice up the game, but one major change that stands out to me is how they handle Exhaustion. It’s a rule that, in my opinion, we should be using more often.
Exhaustion can add an interesting layer of difficulty, especially for those adventurers who like to go in for the one-hit kill. Make them weak, make them suffer! With the new rules, failing to manage resources like water could lead to severe consequences, like death after six days without it. Suddenly, spells like Prestidigitation or Create Water become vital, potentially consuming valuable spell slots just to stay hydrated. It adds a layer of strategy and realism that I think can enhance the game.
Weapons also get a bit of a makeover—they now have additional fun effects if you can wield them properly. So, even if you’re trudging through a desert on day two without water, at least if you know how to use your great axe, you might make your DM roll with disadvantage against you. It’s not all doom and gloom.
So far, from everything I’ve seen, it looks like we have a lot to look forward to in our new campaigns, whether you choose to use the new ruleset or not. Personally, I’m excited to create new and thrilling characters, and perhaps now is the time to rethink our inventory strategies. Maybe it’s time to dump all those caltrops and gold and focus on how we can carry more water.
In the end, I believe the new 2024 Players Handbook will introduce some exciting new elements to the game. The key is to embrace these changes—or not. After all, D&D is just a game, and the most important thing is to enjoy it with your friends rather than getting caught up in criticizing the creators.